“But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. ”After a long time out of the limelight, Larian put the franchise back on the map with one of the most ambitious and intricately made games the industry has ever seen, which was no small Of course, the next Baldur’s Gate doesn’t have to follow in the footsteps of its predecessors. According to Larian, the game could only really afford to be so complex and large because of the studio’s unique position as a privately owned company, and because the game was developed in Early Access.
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