Summary
The third game in the legendary space RTS series. After the events of Homeworld 2, the mothership's navigator was sent on a mission, but she never returned. 20 years later her protege, Imogen S'jet, is following in her footsteps, with a new mothership and a new fleet.
Complexity of the maps does make it harder to control your fleet, but I found the default control scheme to be mostly up to the task. Pathfinding is pretty wonky at times, too, necessitating the creation of a chain of waypoints if you want to keep your fleet's movements precise.
The sandbox nature of these skirmishes ends up showcasing the best parts of Homeworld. Using the formation system to turn groups of torpedo frigates into orbs of death proves to be a particular delight. Despite the quality of the missions, the heavily scripted AI means a second outing just isn't going to offer much.
In this week's Daily Discussion, we look at some of the best work done in the field of gaming. This week, we're looking at the work done by the team behind the popular game, The Elder Scrolls V: Skyrim. We also look at how the team managed to get so many people to play the game.