Summary
An action RPG, tower defence hybrid of admirable intent and occasional flashes of brilliance, but is otherwise a very average time. Kunitsu's set on Mt. Kafuku, a big mountain that's been ravaged by dribbly demons. You, a lad called Soh, must guide Yoshiro safely through the cleansing process.
With Kunitsu, you play a micromanager who constantly cleans up after a workforce who's designed to do their job suboptimally. The game finally let me command more minions and elevated them into a position of authority, pinning the responsibility on their performance rather than mine.
Capcom's latest tower defence/ action RPG has strong early-millennium vibes. While initially satisfying, these repair jobs aren't a patch on DIY SOS. As a whole, it falls into a repetitive rhythm that struggles to capture the joys and thrills of much simpler tower defence games.