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No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

eurogamer.net
submitted
a year ago
byrss-bot bottogaming

Summary

No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. Developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head. Digital Foundry's video first look at the highly promising No Rest for the Wicked. The HDR implementation is superb and just as intense and engaging as Ori. animation of world objects such as trees and cloth. The weather is a key part of this. It's fully adjustable and dynamic, changing alongside the time of day. The curved world system takes inspiration from Animal Crossing, literally curving the world. There's also a dynamic mud system in development where moving through thick mud actually displaces the terrain as you trudge through it. The impression thus far is that Wicked is significantly heavier than the Ori games and there is still work to be done. Steam Deck is currently being worked on - Moon captured some footage for me. It's clear that performance is not quite there. It is playable but there is work to be done here. No Rest for the Wicked shares elements with Souls-style games. The animation priority, dodging, blocking and overall level of challenge feels relatively familiar. But there are some big changes that result in something which feels unique for the genre.

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