Summary
This is single player BTW. Pretty easy game that uses alot of methods that will come in handy when making larger applications. The first step is to create a method that generates a deck of cards. A standard deck has four suits, each with cards numbered from 1 to 13.
Each method performs a distinct role, making the code modular, easier to manage, and debug. Completed code: ``` def generate_deck cards = (1..13).to_a suits = ["Diamonds", "Clubs", "Spades", "Hearts"] deck = [] suits.each do |suit| cards.eachDo |card| deck << [card, suit] end end def shuffle_deck(deck) deck.shuffle end def inspect_cards(cards) card_labels = { 1 => "Ace", 11 => "Jack", 12 => "Queen", 13 => "King" } hand = cards.map { |c| card_