Summary
Procedural Generation can be interpreted as “making computers make cool creative things’. I’ve been doing it as a hobbyist for some time, and have become more and more involved. I am not a naturally creative person, but I am a visual person. I like to see results.
It’s particularly popular for demosceners, NFTs, and for interactive art exhibits. It’'s also needed in most big games to simplify the process of authoring the massive amounts of content needed. While you can classify procedural generation in many ways, I generally like to break things down by the different techniques used to create things.
Water, light and physics sims are all combined to get a realistic looking film. There’s too many talented creators to list, but I’ll mention some who are more prolific about explaining their thoughts and processes.