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The making of Cult of the Lamb: 'A lot of the design was trying to encourage the player to be evil'

pcgamer.com
submitted
a year ago
bysplitsecondtogaming

Summary

In Cult of the Lamb, you don't unlock a single boomerang or even a double-jump. Instead, you brainwash more woodland creatures into devotion, then unlock the ability to kill them. "A lot of the design was trying to encourage the player to be evil," says creative director.

Massive Monster's Cult of the Lamb was developed over four years. The game was developed during lockdown, which may explain some of its stranger elements. The team realized they didn't like torturing people and would rather have the option to be nice or torture them if they felt like it.

Cult of the Lamb sold over a million units in the first week of its release. "I think the word of mouth definitely helped with it," Wilton says. "A lot of the design of the game was thinking about how we can make it as simple as possible to communicate"

 comic book-0
16

4 Comments

3
joseph
a year ago*
What a hilarious concept! Like with the whole "press a button to kill someone and get a million dollars," it would be hard not to mash it lol
2
splitsecondOP
a year ago
Given this political climate, good chance you'd get one of these idiots ruining everything
2
joseph
a year ago
When push comes to shove, I don't know that I could do it but I'd root for someone else that could to hopefully get an evil person.
2
throwschen
a year ago
I love that even they saw too many people are happy just doing evil shit