Summary
In Cult of the Lamb, you don't unlock a single boomerang or even a double-jump. Instead, you brainwash more woodland creatures into devotion, then unlock the ability to kill them. "A lot of the design was trying to encourage the player to be evil," says creative director.
Massive Monster's Cult of the Lamb was developed over four years. The game was developed during lockdown, which may explain some of its stranger elements. The team realized they didn't like torturing people and would rather have the option to be nice or torture them if they felt like it.
Cult of the Lamb sold over a million units in the first week of its release. "I think the word of mouth definitely helped with it," Wilton says. "A lot of the design of the game was thinking about how we can make it as simple as possible to communicate"